
Command group
A command group is a collection of divisions that can be lead by a commander. A command group is tied to the theater in which it operates.
Command groups can be assigned to a front and given orders through the battle plans interface.
Battle plan
Main article: Battle plan
Battle plans are a mechanic to give orders to command groups.
- n army group can be commanded like any other group of units and simply giving a right-click move order to a destination. However, they fight better if they are given "plans" - a general order that is coordinated along a front, either to advance or defend.
When selecting an army group, the player will see a row of general orders appear at the bottom of the screen. Each of these has rollover text that explains in detail how to use this instruction. This guide will focus on the most important ones.
Commander
Command groups may be assigned a commander, increasing their effectiveness in combat.
There are two types of commanders:
Field Marshal
No cap on the amount of divisions that can be assigned to it. The traits are oriented towards controlling many divisions.
General
Generals can command up to 24 divisions before their bonuses start declining. The traits are more oriented towards combat strength. Generals may be promoted to Field Marshals at the cost of one skill level and all their traits (except "Old Guard").
List of commanders by country: List_of_commanders
Skill level
Commanders can have a skill between 1 and 5, where each level provides a +10% combat bonus to troops.
Commanders gain experience when the units under their command engage in combat. With enough experience, they will advance a skill level. The rate of XP gain is proportional to the number of divisions led in combat, with 1 XP gained per division-day (?)
Traits
Each commander may have a number of traits, represented by medal icons.
Exercise
Any command group may exercise. While under exercise the divisions will get experience and the country will get land combat experience, if the troops are at least trained. While exercising divisions have a 6% increase in attrition of their equipment. Highest possible experience level attainable from exercise is regular. Units with regular and higher experience levels can't gain any additional ranks from exercise, but it may still be used to generate land combat experience.